Study of probability theory and probability models for dice game of craps
Keywords:
phenomena, uncertainty, gamblers, probabilityAbstract
Probability is the language of uncertainty. Using statistics, we can better predict the outcomes of random phenomena over the long term – from the very complex, like weather, to the very simple, like a coin flip, or of more interest to gamblers, a dice toss. A probability is a numerical value assigned to a given event A. The probability of an event is written P(A), and describes the long-run relative frequency of the event. The first two basic rules of probability are the following: Rule 1: Any probability P(A) is a number between 0 and 1 (0 < P(A) < 1). Rule 2: The probability of the sample space S is equal to 1 (P(S) = 1). The sample space S for a probability model is the set of all possible outcomes. An event A is a subset of the sample space S.
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